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hindLimb Settings


Author: Asaf Ben-Zur
Best used for: Arms, Legs
This module was designed to create a generic 3 joint limb control.
This module will create both the FK and IK controls, and the standard blend control.
On top of the standard behaviour, based on parameters, this module can also include bendy limb controls (as many as you want), Arc layer and Sleeve layer.
Note: When used as a leg, try using the foot module as a direct child of this module to automatically achive a connected behaviour.


Attributes

GlobalSettings

Attribute NameDefaultDescription
interpolationJoints 4 Increments of 3, starting from 4. This setting controls the number of driven interpolation joints needed. This interpolation joint chain will behave according to the module's design, and will inherit transformations that are required by this module. Usually the driven interpolation joint-chain is the compenents result behaviour in animation.
offsetX 20.0 Up curve X value offset for the interpolation joints
offsetZ 0.0 Up curve Z value offset for the interpolation joints
FKSymmetryType 0 FK controls symmetry type, in case it needs to differ from the main symmetry type
scaleMode 2 Default scale mode. Please refer to the documentation of mnsPointsOnCurve node to learn more about each mode
squashMode 0 Default squash mode. Please refer to the documentation of mnsPointsOnCurve node to learn more about each mode
ikFkBlendDefault 0.0 Default value for the main IK-FK blend channel. 0 is IK, 1 is FK.

IK

Attribute NameDefaultDescription
stretchLimit 1.0 IK Handle stratch limit default value
iKHandleMatchOrient Select a guide to match the IK-Handle's orientation. This will override the native orientation as well as all symmetry options.

Main-Ctrl-Shapes

Attribute NameDefaultDescription
rootControlShape lightSphere Module root control control shape
ikHandleControlShape square IK Handle control shape
poleVectorControlShape diamond Pole Vector control shape
ankleBendControlShape squareRound IK Ankle Bend control shape
fkControlShape hexagon FK controls shape
tertiariesControlShape flatDiamond Tweak tertiary controls shape

tweakers/bendy-Limbs

Attribute NameDefaultDescription
doTweakers False This feature will create a secondary tweak layer below the main control chain. This is commonly known as Bendy-Limbs
tweakersSymmetryType 3 Tweak controls symmetry type, in case it needs to differ from the main symmetry type
tweakersPerSection 1 The amount of bendy controls per section. A value of one will create two controls in total - one for the upper section of the limb, on for the lower section
createExtraAttributes True If this is set to True, some extra tertiary channel-box control attributes will be added to the attribute-host
tweakControlShape dialSquare Tweak controls shape
negateOffsetOnSymmetry False If this is set to True, the above offsetX and offsetZ value for the up curve will be negated
tweakersChannelControl
T R S
X v v v
Y v v v
Z v v v
Tweak controls channel-box settings